Thursday, 25 September 2014

Volumetric Lighting Reference

Volumetric Lighting Reference





A test with the smoke effect

Whisp Test



WIP (Texturing)

WIP
 
 
In this, I have started with the texturing stuff. It was quite a bit hard for me as texturing is the major part of it and have to deal with the UVs and all. Watched many tutorials on Digital Tutors and you tube and finally getting a pretty good result till now.
Also Mudbox is really being very helpful as I can sculpt and paint into any sort as I like and give my Paradise a kind of look that I really want. So, here is some of the stuff that I have worked till now:
 
 
Ground Texture (Scene1)
 
 
 
Ground (Scene 2)
 
 
Scene 2
 
 
Side Terrain 1
 
 
Side Terrain 2
 
 
Terrain Scene 4
 
 
Texturing Pillar
 
 
Last Scene
 
 
 
 
 
 
 
 
Texturing Test with Mushroom
 


 
 
 






 
 
So finally, I am going through Texturing stage and need to improve more and more.
 

 


Thursday, 18 September 2014

Some Test Renders (excluding texturing)

Some Test Renders


























So, these are some test renders that I have tried just to have some idea of how more detailing I have to give in my texturing part. Also right now I have used Image Based Lighting (IBL) for the time being. Will later on step on lighting after completing the Texturing part.

















Tuesday, 16 September 2014

Compiling of all the scenes

Compiled scenes


Perspective View:





Start with the Modelling Process

A start with my modelling different scenes


Starting with modelling was a bit tough as I started with Maya after a long time but went through many trials and tutorials and they helped me alot for my modelling process.

Giving a start with the 1s scene:


 2nd and 3rd scene modelling:

 5th scene Modelling:

 Mushroom Modelling:

 Door for Mushroom house:


 Second Scene:


 Stone for adding in the scenes:


A try with the Ivy Generator :



I made all the 5 scenes first in different versions and compiled them at the last in one particular scene.My 6th scene would be with 3D plates which I would probably update further.

Modelling Reference for mushroom

Reference for modelling a mushroom for Scene 3








Modelling Reference for the door in the 5th scene




Reference Demoreels as my Inspirations

Demo-reel References


1. Scott Mc Tavish, 2013.Scott Mc tavish Environment Artist Demoreel. Retrieved from https://www.youtube.com/watch?v=hUmlg1lKZ-E
 


2.Futurepoly, 2012.Jason Stokes GuildWars2 Environment Art Portfolio. Retrieved from https://www.youtube.com/watch?v=gDbJPD00tH8

3.MadArtistReels, 2011.Jorge Carlos González-2011 Environment and Modelling Demo. Retrieved from https://www.youtube.com/watch?v=34hSTPI2V6s




Reference Images for Scene 1




Reference images for scene 2.



Reference images for Scene 3.





Reference image for Scene 4.



Reference images for scene 5.



Reference images for scene 6.




Each and every reference that I researched for was really admiring. I took just2-3 of them as my main reference so as a guidance towards my environment creation.

And most importantly, the demo-reels are helping a lot in going through my project and how camera movement should be done and how creatively I can add on it.